This could be perhaps helped by having some skills that attack in all directions.Īfter the tutorial, I arrived at Miner's Paradise, and soon got to building a base to defend. ![]() This makes the combat feel static and awkward, having to line up attacks each time in a clunky fashion in this grid-based style. Here, ShortRound's (pun intended) mercenary approach squashes the fun well before you can squash the virus.Next comes a simple tutorial, and my main issue with the combat is soon revealed - there's no omnidirectional attacks. Once again, players encounter the difference between fun free-to-play and the not-so-fun variety - it's almost always because of a stingy approach to free-to-play. Once it's gone, though - say, after two battles - your momentum stops until you buy more. When you start, you're given a power-up that puts the travel timer on fast-forward. Travel can take an hour or more, but can be sped up - at first. ![]() Picking the most urgent targets is key, because reaching them takes time, and if you don't choose your destinations wisely, people die. Hot spots bloom on the global map indicating cities under siege, and the sight creates great tension. The main idea in Global Outbreak is to prevent the spread of a zombie-making virus. Alas, developer ShortRound threw a wrench into the works in the form of an irritating travel timer. ![]() Then there's the fun upgrade system and tension-making global map showing the real-time spread of the outbreak. The straightforward combat makes it a gimme as far as understanding how to play and playing well. Though not original, the start of this game plays like a fun strategic shooter.
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